Rename start_protected_game.exe to start_protected_game.exe.orig and rename eldenring.exe to start_protected_game.exe. This will work with my table but not other tables that use the process name of 'eldenring.exe'. For those of you using AOBScan module you can just put 'process' as the module. Previous Versions
asking humbly would it be a possibility to update? player pointer got the axe today with game update 1.02.1 doesn't work anymore unfortunately would mean alot to all of us here in community as this is game is ridiculously hard. thank you so much
iLoveMods wrote: ↑Sat Feb 26, 2022 7:49 pm
asking humbly would it be a possibility to update? player pointer got the axe today with game update 1.02.1 doesn't work anymore unfortunately would mean alot to all of us here in community as this is game is ridiculously hard. thank you so much
The offset for me were +20 for all base pointers, see if that works for now.
iLoveMods wrote: ↑Sat Feb 26, 2022 7:49 pm
asking humbly would it be a possibility to update? player pointer got the axe today with game update 1.02.1 doesn't work anymore unfortunately would mean alot to all of us here in community as this is game is ridiculously hard. thank you so much
Please refrain from asking questions regarding other tables. It's the whole reason I have a separate thread.
Anyways I updated some scripts that were broken and added a few features.
Okay so I've added a basic weapon and protector (armor) stat modifier. It generates the id lists on the main enable and there is a select weapon or select protector script which updates the offset based off of your selection. You can save ER_Functions.lua to file and check out how the ids are pulled.
Basically, there are two lists: one holds the id and an index value where the index value is used to find the offset in the other list. That offset, when added to the base of the first list, will give you the address of the unicode string for the name.