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[Steam] Elden Ring

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aSwedishMagyar
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[Steam] Elden Ring

Post by aSwedishMagyar »

Just having fun with the latest Dark Souls with a dedicated jump key. Will add more as I go along.

Current Table:
eldenring.CT
03-03-2022
Table Rev. D
Game Ver. 1.2.1.0
(86.06 KiB) Downloaded 9423 times

Current Options:
  • Pointers
    • WorldChrManImp
      • PlayerIns
        • PlayerGameData
          • Runes
            • Runes Held
            • Total Picked Up Runes
          • Stats
            • Vigor
            • Mind
            • Endurance
            • Strength
            • Dexterity
            • Intelligence
            • Faith
            • Arcane
          • EquipGameData
            • EquipInventoryData
        • CSChrPhysicsModule
          • Coordinates
            • X
            • Y
            • Z
            • Move Speed Mult
        • CSChrDataModule
          • HP
            • Current
            • Max Calc
            • Max Actual
          • FP
            • Current
            • Max Calc
            • Max Actual
          • Stamina
            • Current
            • Max Calc
            • Max Actual
        • CSMenuManImp
          • PlayerStatusCalculator
            • Current Weight
            • Max Weight
    • SoloParamRepositoryImp
      • EquipParamWeapon
        • Select Weapon
          • Poison Rusted Anchor
            • Cost
              • Weight
            • Damage Negation
              • Physical
              • Magic
              • Fire
              • Lightning
              • Holy
              • Guard Boost
            • Damage
              • Physical
              • Magic
              • Fire
              • Lightning
              • Holy
              • Critical
            • Attributes Scaling
              • Str
              • Dex
              • Int
              • Fai
            • Attributes Required
              • Str
              • Dex
              • Int
              • Fai
      • EquipParamProtector
        • Select Protector
            • Cost
              • Price
              • Weight
            • Damage Negation
              • Physical
              • Strike
              • Slash
              • Pierce
              • Magic
              • Fire
              • Lightning
              • Holy
              • Poise
            • Resistances
              • Immunity
              • Robustness
              • Focus
              • Vitality
  • Scripts
    • God Mode (CVAR)
    • Inf Health
    • Inf Mana
    • Inf Stamina
    • Inf Runes
    • Inf Items
    • Inf Jump
    • Zero Weight
    • Enemies Drop Everything
    • Teleport Scripts
      • Save Current Location
      • Teleport To Selected Location





To Bypass EAC:

Rename start_protected_game.exe to start_protected_game.exe.orig and rename eldenring.exe to start_protected_game.exe. This will work with my table but not other tables that use the process name of 'eldenring.exe'. For those of you using AOBScan module you can just put 'process' as the module.
Previous Versions
eldenring.CT
26-02-2022
Table Rev. C
Game Ver. 1.2.1.0
(63.52 KiB) Downloaded 1059 times
eldenring.CT
24-02-2022
Table Rev. B
Game Ver. 1.2.0.0
(39.84 KiB) Downloaded 204 times
eldenring.CT
24-02-2022
Table Rev. A
Game Ver. 1.2.0.0
(35.62 KiB) Downloaded 76 times
Last edited by aSwedishMagyar on Thu Mar 03, 2022 10:31 am, edited 3 times in total.
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hallowedsoul08
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Re: [Steam] Elden Ring

Post by hallowedsoul08 »

good job!
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iLoveMods
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Re: [Steam] Elden Ring

Post by iLoveMods »

YESSSSSS!! thank you.
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kraqurjak [RETIRED]
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Re: [Steam] Elden Ring

Post by kraqurjak [RETIRED] »

Very nice. Good job and very fast as well
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Re: [Steam] Elden Ring

Post by iLoveMods »

asking humbly would it be a possibility to update? player pointer got the axe today with game update 1.02.1 doesn't work anymore unfortunately would mean alot to all of us here in community as this is game is ridiculously hard. thank you so much
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Marcus101RR
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Re: [Steam] Elden Ring

Post by Marcus101RR »

iLoveMods wrote: Sat Feb 26, 2022 7:49 pm asking humbly would it be a possibility to update? player pointer got the axe today with game update 1.02.1 doesn't work anymore unfortunately would mean alot to all of us here in community as this is game is ridiculously hard. thank you so much
The offset for me were +20 for all base pointers, see if that works for now.
aSwedishMagyar
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Re: [Steam] Elden Ring

Post by aSwedishMagyar »

iLoveMods wrote: Sat Feb 26, 2022 7:49 pm asking humbly would it be a possibility to update? player pointer got the axe today with game update 1.02.1 doesn't work anymore unfortunately would mean alot to all of us here in community as this is game is ridiculously hard. thank you so much
Please refrain from asking questions regarding other tables. It's the whole reason I have a separate thread.

Anyways I updated some scripts that were broken and added a few features.
aSwedishMagyar
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Re: [Steam] Elden Ring

Post by aSwedishMagyar »

Okay so I've added a basic weapon and protector (armor) stat modifier. It generates the id lists on the main enable and there is a select weapon or select protector script which updates the offset based off of your selection. You can save ER_Functions.lua to file and check out how the ids are pulled.

Basically, there are two lists: one holds the id and an index value where the index value is used to find the offset in the other list. That offset, when added to the base of the first list, will give you the address of the unicode string for the name.
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Re: [Steam] Elden Ring

Post by yaodm2022 »

Thank you so much!
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Re: [Steam] Elden Ring

Post by liomorte »

When I load table it just shows Enable and <script>. I am really new to using tables. I usually just scan, a lot. XD
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