Tiny Tina's Wonderlands [Epic Version]

Post/find cheat tables here.
Post Reply
admin
Site Admin
Posts: 278
Joined: Tue Apr 25, 2023 4:17 pm

Tiny Tina's Wonderlands [Epic Version]

Post by admin »



Tiny Tina's Wonderlands [Epic Version]

A collaboration between Dr LOL and Daffy

This table is a massive undertaking. Dr LOL and myself are now working on this table together and are moving fast to bring you new hacks. Please keep a close eye out for updates as new ones are posted often.


This table needs Lua Scripts Enabled to run. If you have disabled this options in Cheat Engine you need to:
Edit/Settings
General Tab on top left
When a table has a lua script, execute it.
If yours says Never..
You need to change this options to one of the other 3 options.
Pick your preference they will all work.

To Fix The Ascii Text On The CT Please Do As Follows


Current Table:
Spoiler

99 Starting Hero Points (Character Creation)
Player 1

CustomTimeDilation
Player Info

Name
PlayerId
Ping
Score
Currently Dead
Replenish On World Reset

God Mode

God Mode
Disable Elemental Deaths

Movement

RelativeRotation.pitch
RelativeRotation.yaw
RelativeRotation.roll

RelativeScale3D.X
RelativeScale3D.Y
RelativeScale3D.Z

Player Coords X
Player Coords Y
Player Coords Z

ZoneMapTraceLocation.X
ZoneMapTraceLocation.Y
ZoneMapTraceLocation.Z

JumpMaxCount
JumpMaxHoldTime

Ammo

Grenades

[0] CurrentValue
[0] MinValue.Value
[0] MaxValue.Value
[0] PercentOfMaxValueReserved.Value
[0] ConsumptionRate.Value
[0] ActiveRegenerationRate.Value
[0] OnIdleRegenerationRate.Value
[0] OnIdleRegenerationDelay.Value
[0] OnDepletedIdleRegenerationDelay.Value
[0] PassiveRegenerationRate.Value
[0] PassivePercentRegenerationRate.Value
[0] PassiveMissingPercentRegenerationRate.Value
[0] RegenerationDisabled.Value

Pistol

[3] MinValue.Value
[3] MaxValue.Value
[3] CurrentValue
[3] PercentOfMaxValueReserved.Value
[3] ConsumptionRate.Value
[3] ActiveRegenerationRate.Value
[3] OnIdleRegenerationRate.Value
[3] OnIdleRegenerationDelay.Value
[3] OnDepletedIdleRegenerationDelay.Value
[3] PassiveRegenerationRate.Value
[3] PassivePercentRegenerationRate.Value
[3] PassiveMissingPercentRegenerationRate.Value
[3] RegenerationDisabled.Value

Shotgun

[4] MinValue.Value
[4] MaxValue.Value
[4] CurrentValue
[4] PercentOfMaxValueReserved.Value
[4] ConsumptionRate.Value
[4] ActiveRegenerationRate.Value
[4] OnIdleRegenerationRate.Value
[4] OnIdleRegenerationDelay.Value
[4] OnDepletedIdleRegenerationDelay.Value
[4] PassiveRegenerationRate.Value
[4] PassivePercentRegenerationRate.Value
[4] PassiveMissingPercentRegenerationRate.Value
[4] RegenerationDisabled.Value

SMG

[5] MinValue.Value
[5] MaxValue.Value
[5] CurrentValue
[5] PercentOfMaxValueReserved.Value
[5] ConsumptionRate.Value
[5] ActiveRegenerationRate.Value
[5] OnIdleRegenerationRate.Value
[5] OnIdleRegenerationDelay.Value
[5] OnDepletedIdleRegenerationDelay.Value
[5] PassiveRegenerationRate.Value
[5] PassivePercentRegenerationRate.Value
[5] PassiveMissingPercentRegenerationRate.Value
[5] RegenerationDisabled.Value

Assault Rifle

[6] MinValue.Value
[6] MaxValue.Value
[6] CurrentValue
[6] PercentOfMaxValueReserved.Value
[6] ConsumptionRate.Value
[6] ActiveRegenerationRate.Value
[6] OnIdleRegenerationRate.Value
[6] OnIdleRegenerationDelay.Value
[6] OnDepletedIdleRegenerationDelay.Value
[6] PassiveRegenerationRate.Value
[6] PassivePercentRegenerationRate.Value
[6] PassiveMissingPercentRegenerationRate.Value
[6] RegenerationDisabled.Value

Sniper

[7] MinValue.Value
[7] MaxValue.Value
[7] CurrentValue
[7] PercentOfMaxValueReserved.Value
[7] ConsumptionRate.Value
[7] ActiveRegenerationRate.Value
[7] OnIdleRegenerationRate.Value
[7] OnIdleRegenerationDelay.Value
[7] OnDepletedIdleRegenerationDelay.Value
[7] PassiveRegenerationRate.Value
[7] PassivePercentRegenerationRate.Value
[7] PassiveMissingPercentRegenerationRate.Value
[7] RegenerationDisabled.Value

Heavy

[8] MinValue.Value
[8] MaxValue.Value
[8] CurrentValue
[8] PercentOfMaxValueReserved.Value
[8] ConsumptionRate.Value
[8] ActiveRegenerationRate.Value
[8] OnIdleRegenerationRate.Value
[8] OnIdleRegenerationDelay.Value
[8] OnDepletedIdleRegenerationDelay.Value
[8] PassiveRegenerationRate.Value
[8] PassivePercentRegenerationRate.Value
[8] PassiveMissingPercentRegenerationRate.Value
[8] RegenerationDisabled.Value


Health And Shield

Health

Health Min Value
Health Max Value
Health Current Value
Percent Of Max Value Reserved
Consumption Rate
Active Regeneration Rate
On Idle Regeneration Rate
On Idle Regeneration Delay
On Depleted Idle Regeneration Delay
Passive Regeneration Rate
Passive Percent Regeneration Rate
Passive Missing Percent Regeneration Rate
Regeneration Disabled

Shield

[2] MinValue.Value
[2] MaxValue.Value
[2] CurrentValue
[2] PercentOfMaxValueReserved.Value
[2] ConsumptionRate.Value
[2] ActiveRegenerationRate.Value
[2] OnIdleRegenerationRate.Value
[2] OnIdleRegenerationDelay.Value
[2] OnDepletedIdleRegenerationDelay.Value
[2] PassiveRegenerationRate.Value
[2] PassivePercentRegenerationRate.Value
[2] PassiveMissingPercentRegenerationRate.Value
[2] RegenerationDisabled.Value


Ability Points

Abilities

Spellweaving Stacks

[9] MinValue.Value
[9] MaxValue.Value
[9] CurrentValue
[9] PercentOfMaxValueReserved.Value
[9] ConsumptionRate.Value
[9] ActiveRegenerationRate.Value
[9] OnIdleRegenerationRate.Value
[9] OnIdleRegenerationDelay.Value
[9] OnDepletedIdleRegenerationDelay.Value
[9] PassiveRegenerationRate.Value
[9] PassivePercentRegenerationRate.Value
[9] PassiveMissingPercentRegenerationRate.Value
[9] RegenerationDisabled.Value

Rage

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Spellweaving Stack Duration

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Cryo

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Dark Magic

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Void

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Skill Cooldown

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Mushroom Respawn

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Demi Lich Respawn

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Dragon Respawn

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Accuracy

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value

Skill Duration

[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value


Ability Points

Hero Points (Must force a save to see changes)

HeroPoints.Luck.Value
HeroPoints.Constitution.Value
HeroPoints.Wisdom.Value
HeroPoints.Intelligence.Value
HeroPoints.Dexterity.Value
HeroPoints.Strength.Value
HeroPoints.RespecCount

Damage Modifiers

Damage Taken Modifiers

DamageTakenMultiplier.Value
RadiusDamageTakenMultiplier.Value

Status Effect Modifier

StatusEffectChanceModifierScalar.Value
StatusEffectDamageModifierScalar.Value
StatusEffectDurationModifierScalar.Value

Gore Modifiers

DeathGoreModifiers.GoreModifier
DeathGoreModifiers.GibModifier
GoreRegionTriggerThreshold
GoreRegionLimbScale

Self Reflection Modifiers

SelfReflectionChance.Value
SelfReflectionDamageTakenScale.Value
SelfReflectionDamageScale.Value
SelfReflectionTowardsAttacker.Value

Shield Absorption Chance
Evade Chance
Incoming Healing Scale
bIgnoreDamageAreaVisibilityChecks
bShowImmuneFeedbackInGodMode
bShowDamageNumbers
bAlwaysBlockWeapons
bDieWhenHealthDepleted

Damage Causer Mulipliers

bCanHurtSelf
StatusEffectChanceModifierScalar.Value
StatusEffectDamageModifierScalar.Value
StatusEffectDurationModifierScalar.Value
DamageDealtMultiplier.Value
RadiusDamage_RadiusMultiplier.Value
RadiusDamage_DamageMultiplier.Value
ShouldIgnoreEnemyElementalResistance.Value
bApplyInstigatorSkillDamageModifier
DefaultCriticalHitMultiplier.Value
DefaultCriticalHitChance.Value
EnemyReflectionChance
EnemyReflectionParams.DamageScale
EnemyReflectionParams.DamageTakenScale
FirstShotInClipDamageMultiplier.Value
LastShotInClipDamageMultiplier.Value
MaxPassOverkillDamageToNextShotMultiplier

Same List for:
Player 2
Player 3
Player 4

Wonderlands_V3.7


Moved Item Pool Editor to main page since there was no need for it to be in Player 1
Removed script to generate pools from Item Pool Editor. Stops having to load the dumper twice.
This also means that you need to run the UE4 Dumper to populate Item Pools
Added all items pools to main UE4 Dumper to keep from having to run twice.
Object dumper will now run as soon as UE4 Dumper is Complete. You no longer need to load Object Dumper after UE4 Dumper.
Readded OCT banner at the bottom of the table.
Updated the Discord link to reflect the new discord.
Added new Vender Reset button that wont stop working.

PLEASE REMEMBER! you need to run the UE4 Dumper before Vending machine, Enemy, and Targeted Enemy Item Pools will work
Post Reply