https://store.steampowered.com/app/1286 ... nderlands/
Tiny Tina's Wonderlands [Epic Version]
A collaboration between Dr LOL and Daffy
This table is a massive undertaking. Dr LOL and myself are now working on this table together and are moving fast to bring you new hacks. Please keep a close eye out for updates as new ones are posted often.
This table needs Lua Scripts Enabled to run. If you have disabled this options in Cheat Engine you need to:
Edit/Settings
General Tab on top left
When a table has a lua script, execute it.
If yours says Never..
You need to change this options to one of the other 3 options.
Pick your preference they will all work.
To Fix The Ascii Text On The CT Please Do As Follows
Current Table:
Spoiler
99 Starting Hero Points (Character Creation)
Player 1
CustomTimeDilation
Player Info
Name
PlayerId
Ping
Score
Currently Dead
Replenish On World Reset
God Mode
God Mode
Disable Elemental Deaths
Movement
RelativeRotation.pitch
RelativeRotation.yaw
RelativeRotation.roll
RelativeScale3D.X
RelativeScale3D.Y
RelativeScale3D.Z
Player Coords X
Player Coords Y
Player Coords Z
ZoneMapTraceLocation.X
ZoneMapTraceLocation.Y
ZoneMapTraceLocation.Z
JumpMaxCount
JumpMaxHoldTime
Ammo
Grenades
[0] CurrentValue
[0] MinValue.Value
[0] MaxValue.Value
[0] PercentOfMaxValueReserved.Value
[0] ConsumptionRate.Value
[0] ActiveRegenerationRate.Value
[0] OnIdleRegenerationRate.Value
[0] OnIdleRegenerationDelay.Value
[0] OnDepletedIdleRegenerationDelay.Value
[0] PassiveRegenerationRate.Value
[0] PassivePercentRegenerationRate.Value
[0] PassiveMissingPercentRegenerationRate.Value
[0] RegenerationDisabled.Value
Pistol
[3] MinValue.Value
[3] MaxValue.Value
[3] CurrentValue
[3] PercentOfMaxValueReserved.Value
[3] ConsumptionRate.Value
[3] ActiveRegenerationRate.Value
[3] OnIdleRegenerationRate.Value
[3] OnIdleRegenerationDelay.Value
[3] OnDepletedIdleRegenerationDelay.Value
[3] PassiveRegenerationRate.Value
[3] PassivePercentRegenerationRate.Value
[3] PassiveMissingPercentRegenerationRate.Value
[3] RegenerationDisabled.Value
Shotgun
[4] MinValue.Value
[4] MaxValue.Value
[4] CurrentValue
[4] PercentOfMaxValueReserved.Value
[4] ConsumptionRate.Value
[4] ActiveRegenerationRate.Value
[4] OnIdleRegenerationRate.Value
[4] OnIdleRegenerationDelay.Value
[4] OnDepletedIdleRegenerationDelay.Value
[4] PassiveRegenerationRate.Value
[4] PassivePercentRegenerationRate.Value
[4] PassiveMissingPercentRegenerationRate.Value
[4] RegenerationDisabled.Value
SMG
[5] MinValue.Value
[5] MaxValue.Value
[5] CurrentValue
[5] PercentOfMaxValueReserved.Value
[5] ConsumptionRate.Value
[5] ActiveRegenerationRate.Value
[5] OnIdleRegenerationRate.Value
[5] OnIdleRegenerationDelay.Value
[5] OnDepletedIdleRegenerationDelay.Value
[5] PassiveRegenerationRate.Value
[5] PassivePercentRegenerationRate.Value
[5] PassiveMissingPercentRegenerationRate.Value
[5] RegenerationDisabled.Value
Assault Rifle
[6] MinValue.Value
[6] MaxValue.Value
[6] CurrentValue
[6] PercentOfMaxValueReserved.Value
[6] ConsumptionRate.Value
[6] ActiveRegenerationRate.Value
[6] OnIdleRegenerationRate.Value
[6] OnIdleRegenerationDelay.Value
[6] OnDepletedIdleRegenerationDelay.Value
[6] PassiveRegenerationRate.Value
[6] PassivePercentRegenerationRate.Value
[6] PassiveMissingPercentRegenerationRate.Value
[6] RegenerationDisabled.Value
Sniper
[7] MinValue.Value
[7] MaxValue.Value
[7] CurrentValue
[7] PercentOfMaxValueReserved.Value
[7] ConsumptionRate.Value
[7] ActiveRegenerationRate.Value
[7] OnIdleRegenerationRate.Value
[7] OnIdleRegenerationDelay.Value
[7] OnDepletedIdleRegenerationDelay.Value
[7] PassiveRegenerationRate.Value
[7] PassivePercentRegenerationRate.Value
[7] PassiveMissingPercentRegenerationRate.Value
[7] RegenerationDisabled.Value
Heavy
[8] MinValue.Value
[8] MaxValue.Value
[8] CurrentValue
[8] PercentOfMaxValueReserved.Value
[8] ConsumptionRate.Value
[8] ActiveRegenerationRate.Value
[8] OnIdleRegenerationRate.Value
[8] OnIdleRegenerationDelay.Value
[8] OnDepletedIdleRegenerationDelay.Value
[8] PassiveRegenerationRate.Value
[8] PassivePercentRegenerationRate.Value
[8] PassiveMissingPercentRegenerationRate.Value
[8] RegenerationDisabled.Value
Health And Shield
Health
Health Min Value
Health Max Value
Health Current Value
Percent Of Max Value Reserved
Consumption Rate
Active Regeneration Rate
On Idle Regeneration Rate
On Idle Regeneration Delay
On Depleted Idle Regeneration Delay
Passive Regeneration Rate
Passive Percent Regeneration Rate
Passive Missing Percent Regeneration Rate
Regeneration Disabled
Shield
[2] MinValue.Value
[2] MaxValue.Value
[2] CurrentValue
[2] PercentOfMaxValueReserved.Value
[2] ConsumptionRate.Value
[2] ActiveRegenerationRate.Value
[2] OnIdleRegenerationRate.Value
[2] OnIdleRegenerationDelay.Value
[2] OnDepletedIdleRegenerationDelay.Value
[2] PassiveRegenerationRate.Value
[2] PassivePercentRegenerationRate.Value
[2] PassiveMissingPercentRegenerationRate.Value
[2] RegenerationDisabled.Value
Ability Points
Abilities
Spellweaving Stacks
[9] MinValue.Value
[9] MaxValue.Value
[9] CurrentValue
[9] PercentOfMaxValueReserved.Value
[9] ConsumptionRate.Value
[9] ActiveRegenerationRate.Value
[9] OnIdleRegenerationRate.Value
[9] OnIdleRegenerationDelay.Value
[9] OnDepletedIdleRegenerationDelay.Value
[9] PassiveRegenerationRate.Value
[9] PassivePercentRegenerationRate.Value
[9] PassiveMissingPercentRegenerationRate.Value
[9] RegenerationDisabled.Value
Rage
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Spellweaving Stack Duration
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Cryo
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Dark Magic
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Void
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Skill Cooldown
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Mushroom Respawn
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Demi Lich Respawn
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Dragon Respawn
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Accuracy
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Skill Duration
[10] MinValue.Value
[10] MaxValue.Value
[10] CurrentValue
[10] PercentOfMaxValueReserved.Value
[10] ConsumptionRate.Value
[10] PassiveRegenerationRate.Value
[10] ActiveRegenerationRate.Value
[10] OnIdleRegenerationRate.Value
[10] OnIdleRegenerationDelay.Value
[10] OnDepletedIdleRegenerationDelay.Value
[10] PassivePercentRegenerationRate.Value
[10] PassiveMissingPercentRegenerationRate.Value
[10] RegenerationDisabled.Value
Ability Points
Hero Points (Must force a save to see changes)
HeroPoints.Luck.Value
HeroPoints.Constitution.Value
HeroPoints.Wisdom.Value
HeroPoints.Intelligence.Value
HeroPoints.Dexterity.Value
HeroPoints.Strength.Value
HeroPoints.RespecCount
Damage Modifiers
Damage Taken Modifiers
DamageTakenMultiplier.Value
RadiusDamageTakenMultiplier.Value
Status Effect Modifier
StatusEffectChanceModifierScalar.Value
StatusEffectDamageModifierScalar.Value
StatusEffectDurationModifierScalar.Value
Gore Modifiers
DeathGoreModifiers.GoreModifier
DeathGoreModifiers.GibModifier
GoreRegionTriggerThreshold
GoreRegionLimbScale
Self Reflection Modifiers
SelfReflectionChance.Value
SelfReflectionDamageTakenScale.Value
SelfReflectionDamageScale.Value
SelfReflectionTowardsAttacker.Value
Shield Absorption Chance
Evade Chance
Incoming Healing Scale
bIgnoreDamageAreaVisibilityChecks
bShowImmuneFeedbackInGodMode
bShowDamageNumbers
bAlwaysBlockWeapons
bDieWhenHealthDepleted
Damage Causer Mulipliers
bCanHurtSelf
StatusEffectChanceModifierScalar.Value
StatusEffectDamageModifierScalar.Value
StatusEffectDurationModifierScalar.Value
DamageDealtMultiplier.Value
RadiusDamage_RadiusMultiplier.Value
RadiusDamage_DamageMultiplier.Value
ShouldIgnoreEnemyElementalResistance.Value
bApplyInstigatorSkillDamageModifier
DefaultCriticalHitMultiplier.Value
DefaultCriticalHitChance.Value
EnemyReflectionChance
EnemyReflectionParams.DamageScale
EnemyReflectionParams.DamageTakenScale
FirstShotInClipDamageMultiplier.Value
LastShotInClipDamageMultiplier.Value
MaxPassOverkillDamageToNextShotMultiplier
Same List for:
Player 2
Player 3
Player 4
Wonderlands_V3.7
Moved Item Pool Editor to main page since there was no need for it to be in Player 1
Removed script to generate pools from Item Pool Editor. Stops having to load the dumper twice.
This also means that you need to run the UE4 Dumper to populate Item Pools
Added all items pools to main UE4 Dumper to keep from having to run twice.
Object dumper will now run as soon as UE4 Dumper is Complete. You no longer need to load Object Dumper after UE4 Dumper.
Readded OCT banner at the bottom of the table.
Updated the Discord link to reflect the new discord.
Added new Vender Reset button that wont stop working.
PLEASE REMEMBER! you need to run the UE4 Dumper before Vending machine, Enemy, and Targeted Enemy Item Pools will work